Noa Bronstein (Director of Exhibitions, Gladstone Hotel) Hi Brady. We are thrilled to have you as our inaugural Artist Not In Residence. Can you tell us a bit about your practice?
Brady Gunnell (Artist Not In Residence) Having been trained in Architecture and Filmmaking, my practice is iterative and interdisciplinary in nature, often incorporating such media as video, sound, graphite on paper, electronics, 3d modeling software, etc… Exploring themes of scale, tactility, and immersion I seek to engage the viewer through multi-sensory and immersive experiences.
N.B I was first introduced to your work through the project Mountain Songs. Can you tell us a bit about this project and how the idea developed?
B.G. Mountain Songs was funded by a graduate grant while attending Rhode Island School of Design. The piece is a sound and video project centered around the four sacred peaks of the Navajo Tribe in the Southwestern United States. I visited each of the four peaks over the course of 5 days, traveling nearly 2000 miles. Seismic data and video were captured at each peak for a 60 minute duration at sunrise. The seismic data was later convereted into sinusoidal audio waveforms within the audible spectrum of human hearing. Each soundtrack was paired with it’s respective video. The four videos are intended to be projected simultaneously on four facing walls, creating a simulated geographical experience in which the sound is actually being generated by the internal rumblings of the landscapes depicted. They are, in essence, Mountain Songs.
N.B. What will you be working on over the next few months? What can we expect to see during the course of your residency?
B.G. While a resident at the Gladstone Hotel I intend to continue my exploration of site-specific, multi-sensory installation. Over the course of the next year I will explore the architecture of the Gladstone Hotel through a series of interventions which will incrementally add to and communicate with each proceeding work. The pieces will address specific phenomena of the Hotel including it’s particular aural conditions, geometry, and materiality. Additionally, scalar relationships between the viewer and the spatial qualities of the Hotel, as well as the relationship between the Hotel and the city at large, will be considered. These explorations will manifest themselves in media such as 3-D wall papers, carpets, audio interventions, and digital/internet output.